The Power of 3D Audio for New Cultural Experiences at Berlin’s Cultural and Computer Science Conference

BINCI Woman Museum 3D audio

The Power of 3D Audio for New Cultural Experiences at Berlin’s Cultural and Computer Science Conference


BINCI partners Antenna and Voodopop will be present at the Cultural and Computer Science Conference taking place on May 24th and 25th in Berlin. Partners will make a presentation on 3D audio as a powerful tool to enhance the visitor’s experience at museums and cultural institutions. The presentation will take place at 14.00h on May 24th, the first day of the conference.

During the presentation, titled as “Diving into Immersive Audio: The Power of Dynamic 3D Audio for Storytelling in the Cultural Space”, partners will explain the possibilities that binaural audio can bring to the creative and cultural institutions. In addition, advice on how to do immersive audio right and ensure that the listener really believes what he is hearing and experiencing will be given.

BINCI project will be also presented to the audience, highlighting the three experimental productions being currently showcased and tested simultaneously in three emblematic cultural and highly-visited European sites. The productions are meant to explore the impact and possibilities of 3D audio on storytelling in cultural spaces.

Interested attendees will be able to visit BINCI’s stand at the conference to know more about the project and get in contact with BINCI partners Antenna and Voodoopop, as well as enjoy some excerpts of the experimental productions being showcased.

The Culture and Computer Science conference series brings into focus best practice examples, challenges and future trends in the fields of hybrid systems, augmented, mixed and virtual reality, 3D technology, data collection and management, media integration, modelling, visualization and interaction. The conference targets cultural policy makers, employees of cultural and creative industries, communication scientists, cultural and artistic actors as well as computer scientists and engineers, who conduct research and development on cultural topics.

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