What it is
The cutting-edge 3D audio technology is based on the concept that sound is composed in a real or virtual space where the sound flows in time and space around the listener. In 3D music the movement of sounds, melodies and rhythms through space will change both the creative production processes and the listener’s musical experiences as the space becomes a new expressive language for artists and listeners.
BINCI main objective is to develop an integrated software and hardware solution to ease the production, postproduction and distribution of 3D audio content meant to be experienced by consumers through headphones.
The project is funded by the European Union under the programme Horizon 2020 and will last 18 months (January 2017 – June 2018).
Whom is it for?
BINCI will provide the tools for European Creative SMEs to lead the next binaural revolution for 3D content and will revolutionize the way we experience games and music and, mostly, how producers think about music.
The project will push and pull the market offer and demand of creative and innovative contents.