Barcelona, December 5th, 2017 – The paper “Binaural Tools for 3D Audio Production at Home”, featuring BINCI software tools Binaural Home Studio (BHS) and Binaural Player (BP), has been awarded as the best paper presented at NEM Summit 2017, an international conference and exhibition for all those interested in the fields of media, content and creativity.
The paper was presented by BINCI partner Eurecat at NEM Summit’s Plenary Session on New Formats, which took place last Thursday 29th, together with many other innovative technologies such as VR, AR, 360º content or multi-device experiences.
Best paper on #NEMSummit https://t.co/eYEvwEvvZG
— Cluster Audiovisual (@clusteraudio) November 30, 2017
The paper “Binaural Tools for 3D Audio Production at Home” compiles the benefits, main technical characteristics and applications of the Binaural Home Studio (BHS) and Binaural Player (BP), both aiming at easing the editing and rendering of immersive audio and allow 3D audio production outside professional studios.
The Binaural Home Studio allows to post-produce either 3D or binaural audio while offering special 3D effect functionalities. The contents produced can be listened and therefore tested with head-tracking headphones throughout the Binaural Player.
The Binaural Player allows users to experience interactive binaural audio with head-tracking-equipped headphones. The binaural output produced by the player is interactive, in the sense that adapts to head movements using a head-tracking device which gives to both content creators and end-users more realism and sense of presence.
The tools are part of a more extensive set of composer-oriented hardware and software immersive audio tools that are being developed by BINCI partners. Moreover, these tools will be used by a limited number of producers for the creation of artistic projects in order to test the tools in real production environments.
The NEM Summit is an annual international conference and exhibition that gathers around 300 professionals from industry, research and public administration related to the digital creative industries to debate and define the future of the sector.